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How To Enable PvP On Your Palworld Server

Learn how to enable competitive player-versus-player combat on your Palworld server.

This guide demonstrates how to activate PvP functionality on your Palworld server, which enables competitive player-versus-player combat.

Caution

PvP is a trial feature and is not covered by official support. Some settings may change in future updates.

Enabling PvP

  1. Access the GhostCap Panel and Stop your server.
  2. Navigate to Server Options in the sidebar.
  3. Under Player, enable these three required settings:
    • bIsPvP = True
    • bEnablePlayerToPlayerDamage = True
    • bEnableDefenseOtherGuildPlayer = True
  4. Start your server.

What Changes When PvP Is Enabled

According to PocketPair's official documentation, PvP activation produces these changes:

  • Players can damage one another.
  • Hostile Pals trigger when entering opposing player bases.
  • Enhanced damage against airborne and mounted creatures.
  • Reduced damage affecting summoned and stationary base Pals.
  • Cross-guild chest access becomes available.
  • Diminished melee effectiveness against structures owned by other players.
  • Expanded defensive ranges for base Pals with increased spacing requirements.
  • Attack notifications activate with building/repair restrictions during raids.
  • Certain weapons receive adjusted range and damage statistics.

Recommended PvP Settings

PocketPair recommends the following values for a balanced PvP experience. Each can be set in Server Options; see our Configuration guide for the full settings list.

SettingRecommended ValueDescription
bAllowEnhanceStat_HealthFalseBlock HP stat allocation
bAllowEnhanceStat_AttackFalseBlock Attack stat allocation
bEnableFastTravelTrueKeep fast travel enabled
bEnableFastTravelOnlyBaseCampTrueLimit fast travel to bases only (prevents escape)
bExistPlayerAfterLogoutTruePlayers sleep where they log out (prevents combat escape)
bEnableAimAssistPadFalseDisable controller aim assist
DeathPenaltyAllDrop all items and Pals on death
bCanPickupOtherGuildDeathPenaltyDropTrueAllow looting other players' dropped items
bInvisibleOtherGuildBaseCampAreaFXFalseShow other players' base areas
bBuildAreaLimitTruePrevent building on spawn points
GuildPlayerMaxNum4Limit players per guild
BaseCampMaxNumInGuild2Limit bases per guild
MaxBuildingLimitNum1000Limit structures per player
GuildRejoinCooldownMinutes60Cooldown before rejoining a guild
BlockRespawnTime5.0Base respawn delay (seconds)
RespawnPenaltyDurationThreshold1800.0Time without dying before penalty resets
RespawnPenaltyTimeScale2.0Respawn time multiplier per death

Banning Fast-Movement Gear

To ban fast-movement Pal Gear and Grappling Guns, set DenyTechnologyList in Server Options to:

SkillUnlock_JetDragon, SkillUnlock_IceHorse, SkillUnlock_IceHorse_Dark, SkillUnlock_SaintCentaur, SkillUnlock_BlackCentaur, SkillUnlock_DarkMechaDragon, SkillUnlock_PoseidonOrca, GrapplingGun, GrapplingGun2, GrapplingGun3, GrapplingGun4, GrapplingGun5
Tip

See our Technology IDs guide for a complete list of IDs you can add to DenyTechnologyList.

PvP Rewards Settings

These settings let you build custom game modes where players collect Champion's Emblems from kills.

SettingDescription
bAdditionalDropItemWhenPlayerKillingInPvPModeEnable item drops on player kill. Values: True/False
AdditionalDropItemWhenPlayerKillingInPvPModeThe ID of the item to drop when a player is killed. Default: PlayerDropItem (Champion's Emblems)
AdditionalDropItemNumWhenPlayerKillingInPvPModeQuantity of the item to drop per kill. Default: 1
bDisplayPvPItemNumOnWorldMap_BaseCampShow emblem count per base on the map. Values: True/False
bDisplayPvPItemNumOnWorldMap_PlayerShow emblem count per player on the map. Values: True/False