This guide demonstrates how to activate PvP functionality on your Palworld server, which enables competitive player-versus-player combat.
Caution
PvP is a trial feature and is not covered by official support. Some settings may change in future updates.
Enabling PvP
- Access the GhostCap Panel and
Stopyour server. - Navigate to
Server Optionsin the sidebar. - Enable these three required settings:
bIsPvP=TruebEnablePlayerToPlayerDamage=TruebEnableDefenseOtherGuildPlayer=True
Startyour server.
What Changes When PvP Is Enabled
According to PocketPair's official documentation, PvP activation produces these changes:
- Players can damage one another.
- Hostile Pals trigger when entering opposing player bases.
- Enhanced damage against airborne and mounted creatures.
- Reduced damage affecting summoned and stationary base Pals.
- Cross-guild chest access becomes available.
- Diminished melee effectiveness against structures owned by other players.
- Expanded defensive ranges for base Pals with increased spacing requirements.
- Attack notifications activate with building/repair restrictions during raids.
- Certain weapons receive adjusted range and damage statistics.
Recommended PvP Settings
A balanced PvP experience benefits from adjusting these configuration parameters:
- Disable stat enhancements.
- Maintain fast travel restrictions.
- Enforce full death penalties.
- Limit guild sizes to four players per group.
PvP Rewards Settings
Players can collect Champion's Emblems through customizable drop mechanics triggered by successful player eliminations, with optional map display showing emblem accumulation by location or individual.
