In this guide, you will learn how to install mods and plugins on your Valheim server using BepInEx.
Some mods need to be installed on your local game client too. We suggest using r2modman to toggle your mods and BepInEx on and off.
Enabling BepInEx
Before installing any mods or plugins, you must first turn on BepInEx.
- Log in to the GhostCap Panel and select your Valheim server.
- Open
Mods. - Click
Enable BepInEx Modding, then clickEnable & restart.
You can also turn on Enable Modding (Bepinex) under Modding in Settings.
If the mods you install are also required on clients, console players on Xbox, PlayStation 5, and Nintendo Switch 2 will no longer be able to connect to your Valheim server. Keep your mods server-side if you play with console friends.
How to update BepInEx
Your server installs and updates BepInEx each time it starts while modding is turned on, so there's nothing to update by hand.
Installing Mods From The Panel
Once BepInEx is enabled, you can install mods from Thunderstore right in the panel.
- Log in to the GhostCap Panel and select your Valheim server.
- Open
Modsand selectBrowse. - Search for the mod you want and click
Install. Any mods it depends on are installed with it. - Restart your server.
Installing Plugins Manually
If a mod isn't listed in the panel, you can upload it yourself. We suggest downloading them from Thunderstore. You will also need to know how to upload files to your game server..
- Log in to the GhostCap Panel and
Stopyour Valheim server. - Download the plugin you want from Thunderstore, right click, and extract it.
- Access your Valheim server using SFTP.
- Navigate to
BepInEx/pluginsand upload your extracted plugin folder. - Start your server.
Here's what your server should typically look like after installing plugins:
BepInEx
└── plugins
├── OdinPlus-GoodestBoy
│ └── GoodestBoy.dll
├── Azumatt-AzuExtendedPlayerInventory
│ └── AzuExtendedPlayerInventory.dll
└── Therzie-Warfare
└── Warfare.dll
Troubleshooting Mods
If a mod isn't working after a restart, the BepInEx log will tell you whether it actually loaded.
- Log in to the GhostCap Panel and open
Files. - Open
BepInEx/LogOutput.log. - Look for a
Loading [ModName x.y.z]line for each mod you installed. If a mod has noLoadingline, BepInEx never picked it up; check that its.dllis insideBepInEx/plugins. - Check any
[Error]or[Warning]entries near your mod's name. These usually point to a missing dependency, a mod built for a different Valheim version, or a client-only mod running on the server.
LogOutput.log is overwritten every time the server starts. Reproduce the problem first, then open the log, otherwise you will be reading a fresh log with nothing useful in it.

